01
Generative art with rotational symmetry
12-fold symmetry
Particle systems
Polar coordinate transforms
Generative geometry
02
Verlet integration physics engine
Verlet integration
Distance constraints
Iterative solver
Surface normal shading
03
Harmonic motion and phase relationships
Simple harmonic motion
Phase offset
Frequency ratios
Energy conservation
04
Implicit surface rendering via scalar fields
Scalar field evaluation
Implicit surfaces
Pixel-level rendering
Distance functions
05
Superposition of circular wavefronts
Wave superposition
Constructive/destructive interference
Point sources
Amplitude mapping
06
Emergent behavior from simple rules
Boids algorithm
Separation
Alignment
Cohesion
All simulations are original code. Pure Canvas API, React state, and requestAnimationFrame.
No external physics engines, animation libraries, or WebGL required.